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About me[edit | edit source]
I'm an independent developer working on a 3D game engine, drawing inspiration from classic engines like the Source Engine (2013) and the Quake engine while keeping things lightweight and efficient. My focus is on performance, simplicity, and full control over the rendering pipeline, avoiding unnecessary abstractions. The engine features an OpenGL and Vulkan-based renderer, and I aim to integrate custom Netradiant to streamline level design.